Freelance Religious Expert(GLOG)

Khajeet's tinkerings

You are the man who sleeps on the side of the road and lends travelers the power of your prayers. You are also the woman who runs your communities religious affairs away from the woefully ignorant men of the Church. Of course, you are also the elder who cleanses the soul of the possessed. You are all of these things, because you are the one the people truly trust to be the liaison between them and whichever god you worship.

Starting Items: A fine set of rags(clothes), beggar bowl, ritual implements, a religious scroll of choice, sacrificial dagger, a good set of sandals.

Skills: Choose either Scribe, Carpenter, or Apothecary.

Templates
A The People's Alms, Miracle of Prayer
B Exorcism
C Divine Revelations
D Holy Trinkets

Khajeet's tinkerings

The People's Alms: The common folk respect or perhaps even fear you who works miracles. Most peasants and lower class will feed you and give you shelter, and perhaps more as you perform miracles. As you continue your work in a given area, you may gain notoriety. More powerful people, such as kings or nobles, may provide you with the above and perhaps more. Clergymen will almost see you with contempt.

Miracle of Prayer: Though you may have nothing else, you will always have the divine power of your words. You may spend a turn praying or doing some sort of ritual. You will have a pool of points that the target of the prayer may add to their next roll, so long as the roll fits the prayer (combat prayers for combat, good health prayers for recovery, etc.). You can even split the bonuses between any number of people, though the bonuses never stack. The prayer will last for about a week.

Khajeet's tinkerings

Exorcism: Evil spirits shudder at your presence. To enact an exorcism, you may take a turn to force out a demon or spirit from the possessed. The demon must make a saving throw, subtracting your number of templates from the roll. Not all exorcisms have happy endings though, even for a skilled FRE. If the demon passes three checks in a row, the soul of the possessed is burned out, leaving the body a husk.

Additionally, if a spirit or demon has entered the physical world, you may take an action to prevent it from approaching you. It saves in the same way as above. Should the demon pass, it will move unimpeded that round.

Divine Revelations: Everybody asks the gods above questions. The difference is that for you, they sometimes answer. Once per day, you may as the game master up to three questions. they must answer at least one of them truthfully, though the answer may not be obvious.

Holy Trinkets: At achieving the highest template possible, you have gained the ability to imbue objects with your divine powers. You may devote up to 7 days to give a bonus of one per day to a flat d20 roll. The object's power will last for that number of days. On a roll of twenty five, you have created a nearly perfect trinket that will last a lifetime.

The types of trinket you can make correspond directly with the miracles of previous templates, though may have different modifications as follows:

Prayers: A trinket prayer may only give a bonus of two, which may only be used once per day. The prayer must be as specific as any prayer you would have done in person.

Exorcism: Functions identically to a regular exorcism, except the offending demon will not get a penalty to their save.

Divine Revelations: Functions as above, however the item will automatically become inert the moment it is used, except for nearly perfect trinkets, which will only be usable once per year.